"Never
in the field of human conflict was so much owed by so many to so few."
- Prime Minister Winston Churchill (about the Royal Air Force)
In a time of war, many are those whose story is never heard. In WWII the skies were, for the first time, a major battle-front. Many brave young people gave their lives, flying in tin cans filled with explosives and ammunition. This game is dedicated to the men and women on all sides who fought bravely in the service of their country.
Air Conflicts is an arcade flight simulator game set in World War II, featuring the aircraft of this period and historically inspired missions. The emphasis is on intense dogfights, daring bombing raids and exciting aerial missions.
In the Single Player game you can play on three sides: Royal Air Force, Luftwaffe and Red Army Air Force. Just like in a real war, you only get one chance to get it right - if you fail the mission the campaign will continue regardless.
In the Multiplayer game, you can battle for control of the skies with up to seven friends in either Deathmatch, or Team Deathmatch modes.
The first thing you need to do is enlist as a pilot in your chosen Air Force:
· Click on an entry in the Pilot Roster.
· Enter your Pilot’s name.
· Select which Air Force you wish to fly in.
· Select how difficult you would like the game to be.
Once you have made your decision, press Continue to go to the Main Menu.
If you need to get to back the Pilot Roster at any time, choose Back from the Main Menu. You can also delete a pilot from the Roster here if you so wish.
The following selections are available from the Main Menu:
Campaigns: Start a Single Player game. See Section 3: Campaigns.
Multiplayer: Start Multiplayer game. See Section 4: Multiplayer
Pilot Info: Pilot statistics including time in the air, enemies shot down, number of player crashes and a campaign summary. You can also see any medals you have won displayed here.
Options: Here you can set options to do with the graphical and player control systems as well as in-game sound. For more information on Options, see Section 5. Options
Gallery: See pictures and statistics of all the planes used in the game.
Credits: See the names of the brave men and women who brought you this game.
Back:
Pressing Back will take you to the Pilot Roster screen. Here you can create new
Pilots, review the career of existing Pilots and Delete (let’s call it Retire)
Pilots who are no longer required.
Tip
To quit the game, go to the Pilot Roster by pressing Back, then select Quit.
This is where you will be able to choose a campaign and fight for the Air Force you have chosen. When you click on Campaign you are presented with a list of the available Theatres of War.
You will be shown an outline of your orders should you accept the assignment. Press Continue to play the chosen Campaign, or Back to see a different one.
Once you have chosen a Campaign, you will be presented with a list of available Assignments and Missions. When you click on one, the central area will show a brief Description of your choice.
The most important piece of information in the Description is the Mission Type. For instance, if this says "Tactical Bombing" you will be aware that an aircraft with bombing capabilities is required.
The current date is shown to the right of this, so that you may keep a track on where you are in the timeline of the War. Even if you fail a mission, time moves on – just like in real life!
You may also look at your available aircraft in the Hangar. This will show you the number of each type of aircraft at your disposal.
When you are happy with your choice of Assignment or Mission, click Continue and choose which aircraft you would like to use. Remember that if you lose your aircraft it is gone for good, so choose your craft carefully. If you are successful on your mission you may be awarded additional birds for your hangar.
Click on Continue again to see your final briefing.
If you are unhappy with your choice of aircraft or mission you can click on Back to change your decisions. Once you are happy with everything, click on Continue to start the mission.
Good luck, Pilot!
Tip
Some Missions or Assignments are only available at certain times during the war, so choose wisely! Once they are gone, they are gone for good in the current Campaign.
Assignments are basic tasks which can often be attempted more than once, over the space of different months.
There are three basic types:
Patrol: a routine patrol over a particular area. You may encounter enemy planes or units, in which case you will receive new orders.
Air Superiority: scramble to engage enemy fighters with the goal of achieving or maintaining air superiority over a particular region.
Manoeuvres: training exercises, or practice activities. The objectives may alter if you take a fighter instead of a bomber or fighter-bomber.
The following are the recommended planes for each type of Assignment:
Assignments |
Fighter? |
Bomber? |
Fighter-Bomber? |
Patrol |
Yes |
No |
Yes |
Air Superiority |
Yes |
No |
Yes |
Manoeuvres |
Differs according to plane |
||
Bombers |
- |
Yes |
Yes |
Fighters |
Yes |
- |
- |
Missions are more complicated sorties, reflecting specific objectives in the current Campaign, and often based upon real historical events. They are more dangerous and difficult than Assignments, and generally can only be attempted once (but there are exceptions).
There are five basic types:
Tactical Bombing: targeting battlefield units.
Strategic Bombing: a bombing run to destroy important targets behind enemy lines. When flown with a fighter, this becomes an Escort Mission.
Interdiction: a mission to destroy enemy infrastructure, supplies or communications.
Air Support: protecting allied units from enemy planes and ground units. Enemy aircraft are usually the priority targets.
Prevent Bombing: an attempt to shoot down enemy bombers.
Success in a Mission can influence the progress of the Campaign and mean that new Missions become available. Failure will generally not end the Campaign, however – you are not the only person fighting on the battlefields, and the other troops may come through even when you do not.
Wherever possible, genuine Mission codenames have been used.
The following are the recommended planes for each type of Mission:
Missions |
Fighter? |
Bomber? |
Fighter-Bomber? |
Tactical Bombing |
Yes |
Yes |
Yes |
Strategic Bombing |
Differs according to plane |
||
Bombers |
- |
Yes |
Yes |
Escort |
Yes |
- |
- |
Interdiction |
Yes |
Yes |
Yes |
Air Support |
Yes |
No |
Yes |
Prevent Bombing |
Yes |
No |
Yes |
A Campaign comes to an end if:
You successfully reach the last month of the Campaign
You have no aircraft left in your hanger
The only way to fail is to run out of
aircraft. Success or failure in individual Missions will never end the Campaign.
Game can be
played with mouse, keyboard or joystick (chosen in Options).
Control |
Mouse |
Keyboard |
Joystick |
Directional |
Move Mouse |
Arrow Keys |
Move Joystick |
Machine Guns |
Left Mouse Button |
Space |
Joystick Button 1 |
Drop Bomb |
Right Mouse Button |
Alt |
Joystick Button 2 |
Fire Rocket |
Middle Mouse Button |
Enter |
Joystick Button 3 or Space |
Camera Angle |
Arrow Keys |
A, W, S Keys |
Arrow Keys |
Bomb Targetting |
Down Arrow Key |
D |
Down Arrow Key |
Control |
Key |
Accelerate |
Shift |
De-accelerate |
Ctrl |
Gear Up/Down |
G |
Automatic Takeoff |
. (Fullstop Key) |
HUD On/Off |
H |
Freind or Foe Markers On/Off |
J |
View Objectives |
Esc |
Allied aircraft
Enemy aircraft
Allied targets to defend
Ground targets - either a building or vehicle
Waypoints or secondary targets
During the Mission, if you fly too far from the battle a red arrow will appear, along with the message, "Continue on this heading to withdraw..." The red arrow points in the direction you should head to stay in the battle.
If your aircraft has taken too much damage, it is advisable to withdraw. If you withdraw the aircraft you took on the mission will be fixed, refuelled and put back into your hangar, ready for service in a future mission.
If, during the
mission, you should run out of ammo you can land at your airfield for reloading.
Exercise extreme caution when turning, taxiing and taking off.
When the current Mission or Assignment is complete you will see a Mission Summary screen. This screen lists your Statistics, Medals and any New Airplanes awarded. There will also be a stamp showing whether you have passed or failed the mission.
In the bottom left, you can see your Service Record, which shows you how well you are doing in the eyes of your superiors.
When you have finished reviewing the Summary click on Continue and you will see the Dispatches related to your Mission.
Tip
Promotions are directly related to your Service Record – completing missions, earning ‘Kills’ and being awarded Medals all increase your Service Record.
At the end of each sortie you will receive a copy of the report from your commanding officer regarding the success (or otherwise!) of your squadron’s Mission or Assignment.
If your Service Record has suitable advanced, you will receive a promotion, and if your performance in the field was exceptional you will also receive medals.
If you crashed your aircraft the Dispatch will report whether you survived or not. There’s a good chance you will find that your Pilot is a born survivor…
Finally, the dispatches will inform you of anything important taking place in the war. This may help you judge which Missions or Assignments to choose for the next month.
Before you set up a Multiplayer game, be sure to choose what you’re going to fly. Click on the name of the aircraft to change the selected model. Each click takes you to the next Air Force (RAF, Luftwaffe or Red Army Air Force) and a different plane.
The Air Force you select will only affect the game if you will be playing a Team Deathmatch.
When you have selected the aircraft you
want, you can choose the camouflage you want. This may help in hiding your plane
either against the ground (from above) or against the sky from below. Or you may
prefer to show your full Air Force regalia with pride!
To play in
Multiplayer mode, one person must Create The Game, effectively becoming the Air
Conflicts server (or Creator). The Creator gets to choose from the following
options to generate the level everyone will play in:
Scenery: Choose from one of the game locations over which to battle your friends.
Weather: Choose from Sunny, Snowy, Rainy, Sunset or Night.
Season: Choose either Summer or Winter.
Time
Limit: Choose how long
the battle will go on. Options are 5, 10, 15 or 20 minutes.
Game Mode: Select either Deathmatch (all players are against each other) or Team Deathmatch where everyone who picked the same side (RAF, Luftwaffe or Red Army Air Force) joins forces against the other sides.
Once all these
options are how you would like (and remembering that the Game Creator must also
choose her plane), click on Create to start the game.
When a new
player connects to your game, you will see a notification of this at the top of
the screen.
To
connect to a game that has already been created, either type an IP address,
if you know it, or click on the Connect button. A list of existing games on
your LAN will be displayed. Click
on the game you want to join.
If the
connection fails for any reason you will be returned to the Multiplayer options
screen. Check you have the right IP Address or just click Connect again.
When you have finished changing Options, click on Apply. To leave the Options screen without changing anything simply choose an option from the Main Menu.
Resolution: Choose the resolution best suited to your system resources and monitor; usually this will be the same as for your desktop.
Texture Depth: This can be set to 16 or 32 bit. Default setting is 32 bit. You should only need to alter this setting if your system is struggling to display the game smoothly or if loading takes too long.
Texture Detail: Choose from Low, Medium or High. Default setting is Medium. High will give the most detailed view of your surroundings. If game loading takes a long time change this to a lower setting.
Draw Distance: This determines how far away objects are first drawn. Default setting is slider set to maximum (far right). Reduce the Draw Distance if your machine is struggling to display the game smoothly.
Tree Detail: This setting determines how much detail is put into the trees on the landscape. Default setting is slider in centre. Reduce the Tree Detail if your system is struggling to display the game smoothly.
Detailed Models: This setting will change how the aircraft and other vehicles in Air Conflicts are displayed. Default setting is Enabled.
Shadows: Determines whether the game should display shadows for Player's aircraft. Default setting is Enabled.
Special Effects: This setting determines whether explosions and similar effects are displayed. Default is Disabled.
Crosshair: This setting will display or remove the crosshair for the aircraft you pilot. Default setting is Enabled.
Sensitivity X Axis: This setting determines how quickly your craft turns through the X Axis (left and right). Reduce this setting if you are swinging about a lot, or increase it if the aircraft feels too sluggish. Default setting is two thirds over to the right.
Sensitivity Y Axis: This setting determines how quickly your aircraft turns through the Y Axis (up and down). Reduce this setting if you are swinging about a lot, or increase it if the aircraft feels too sluggish. Default setting is two thirds over to the right.
Invert Y Axis: This setting determines whether moving/pressing Up moves your aircraft’s nose up or down. Default is Disabled.
Control Mode: This setting changes between Mouse, Keyboard and Joystick when you click on it. Notice that the X and Y Axes Sensitivity will change depending on the Control Mode to reflect the differences between mouse/keyboard/joystick. Default setting is Mouse.
Sound: This setting turns on or off the Sound Effects for the game.
Music: This setting will turn on or off the Music for the game.
Project
Manager
Peter Nagy
Programming
Peter Adamcik
Art
Simon Meszaros
Additional
Art
Daniel Sklar
Martin Miklica
Dusan Kerekes
Michal Macak
Game
Design, Game Text and Manual
International Hobo (Ltd)
International
Hobo Team
Chris Bateman (Team Leader)
Neil Bundy
Richard Boon
Music
Peter Pikna
Sound Effects
Clockwork Production
Sean Kolton
Special
Thanks
Elesgal, HUB, SleepTeam
Denis et Blazka
Hawk Soft for HawkNL
Air Conflicts
3DIVISION
& Games Farm, s.r.o.
©
2010
Service Record |
Royal Air Force Rank |
Non Commissioned Officers |
|
0 |
Aircraftman 2nd Class |
50 |
Aircraftman 1st Class |
100 |
Leading Aircraftman |
200 |
Corporal |
400 |
Sergeant |
700 |
Flight Sergeant |
1,000 |
Warrant Officer |
Commissioned Officers |
|
1,500 |
Pilot Officer |
2,000 |
Flying Officer |
2,500 |
Flight Lieutenant |
3,000 |
Squadron Leader |
3,500 |
Wing Commander |
4,000 |
Group Captain |
5,000 |
Air Commodore |
6,000 |
Air Vice-Marshal |
7,000 |
Air Marshal |
8,000 |
Air Chief Marshal |
9,000 |
- |
10,000 |
Marshal of the Royal Air Force |
Service Record |
Luftwaffe Rank |
Non Commissioned Officers |
|
0 |
Gefrieter |
50 |
Obergefrieter |
100 |
Hauptgefrieter |
200 |
Unteroffizier |
400 |
Feldwebel |
700 |
Oberfeldwebel |
1,000 |
Oberfeldwebel |
Commissioned Officers |
|
1,500 |
Leutnant |
2,000 |
Oberleutnant |
2,500 |
Hauptmann |
3,000 |
Major |
3,500 |
Oberstleutnant |
4,000 |
Oberst |
5,000 |
Generalmajor |
6,000 |
GeneralLeutnant |
7,000 |
General |
8,000 |
Generaloberst |
9,000 |
Generalfeldmarschall |
10,000 |
Reichsmarschal |
Service Record |
Red Army Air Force Rank |
Non Commissioned Officers |
|
0 |
Krasnoarmeyets |
50 |
Yefreyto |
100 |
- |
200 |
Mladshiy Serzhant (Junior Sergeant) |
400 |
Serzhant |
700 |
Starshiy Serzhant (Senior Sergeant) |
1,000 |
Mladshiy
Leytenant |
Commissioned Officers |
|
1,500 |
Leytenant |
2,000 |
Starshiyi Leytenant (Senior Lieutenant) |
2,500 |
Kapitan |
3,000 |
Major |
3,500 |
Podpolkovnik |
4,000 |
Polkovnik |
5,000 |
General Major |
6,000 |
General Leytenant |
7,000 |
General Polkovnik |
8,000 |
Marshal Aviatsiyi (Air Marshal) |
9,000 |
Glavnyy Marshal Aviatsiyi |
10,000 |
Marshal Sovyetskogo Soyuza |